This time, I will build a Merfolks deck looks like a tribal deck.
It wins on:
1. Fast and "unblockable" creatures
2. Counterspells protecting the merfolks from Settle the Wreckage and Fumigate and Sweltering Suns.
4 Kumena's Speaker
4 Mist-Cloacked Herald
4 Silvergill Adept
4 Deeproot Elite
4 Merfolk Mistbinder
2 Kumena, Tyrant of Orazca
2 Herald of Secret Streams
2 Rishkar, Peema Renegade
2 Hanada's Climb/Blossoming Defense
4 Spell Pierce/Blossoming Defense
4 Admiral's Order
4 Unclaimed Territory
4 Botanical Sanctum
can't we get one more dual land??
It's easy to maneuver: just build up some creatures for damage and counter every threat with Admiral's Order and Spell Pierce.
The weakest link is probably mana fixing.
It wins on:
1. Fast and "unblockable" creatures
2. Counterspells protecting the merfolks from Settle the Wreckage and Fumigate and Sweltering Suns.
4 Kumena's Speaker
4 Mist-Cloacked Herald
4 Silvergill Adept
4 Deeproot Elite
4 Merfolk Mistbinder
2 Kumena, Tyrant of Orazca
2 Herald of Secret Streams
2 Rishkar, Peema Renegade
2 Hanada's Climb/Blossoming Defense
4 Spell Pierce/Blossoming Defense
4 Admiral's Order
4 Unclaimed Territory
4 Botanical Sanctum
can't we get one more dual land??
It's easy to maneuver: just build up some creatures for damage and counter every threat with Admiral's Order and Spell Pierce.
The weakest link is probably mana fixing.
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