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Showing posts with the label Deck Testing

Testing Temur with Frontier Siege

I had misread Frontier Siege as "adds 2 green mana to your mana pool each turn". Yesterday, I found it adds 2 Green every main phases, that's 4 mana in two main phases a turn, that's crazily good. And its "Dragon" option is good for turning flying creatures into removals. I started to build around it. The first thing I considered is putting it into a ramp deck. We can have  Genesis Hydra ,  Polukranos, World Eater ,  Ugin, the Spirit Dragon  in the deck. To get the best outcome, we may add more ramp cards like  Voyaging Satyr ,  Sylvan Caryatid ,  Elvish Mystic ,  Nykthos, Shrine to Nyx . In the end, we will get a deck close to the Green Devotion in Grand Prix Seville 2015 top 8. On top of that, I think giving 2 Green mana every main phase is good for Morph , Manifest and some activated abilities because these activation don't require you to pay all the mana cost at once. Maybe, it can synergize with  Temur War Shaman ...

Fate Reforged: Testing with GR decks

After some testing, I got a different view of what the better cards are. Whisperwood Elemental was first considered a value adding card, but in GR decks, it's too slow to turn the game around. When I have 5 mana ready, I probably need to make monstrous World Eater or cast Stormbreath to race my opponent. Whisperwood is a defensive card rather than a card dealing huge damage. However in this speedy Standard, it 's a bit off beat. I hope Abazan midrange uses it as a finisher later. Something similar happened to Shaman of the Great Hunt. I found it difficult to use its drawing ability in late game. Still, it's a strong card for adding up potential damage if I have flying attackers. Occasionally, when the blockers are cleared, it even does huge damages and finishes the game quickly. Even Yasova Dragonclaw is not as deadly as I expected. Most of the time, I couldn't find worthy targets to take control at the expense of paying 1RR, which means tap out for one turn in earl...