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Showing posts from April, 2016

The future of GR ramp

It's been a hard time for Ramp decks. But things are getting better with Joshua Dickerson's winning. His deck has made a new try and maneuvered the deck to a brand new direction. His list is very close to any Ramp decks except he used 4 Ulamogs. I think that's how the deck won over all the other decks. As the "Exile" ability is unpreventable, casting Ulamogs one by one generates huge advantage that wins the game. Even though the opponent exiles Ulamog with removals or counter it with spells, exiling two permanents every turn is deadly. And that's what other GR ramp players didn't try before. I think the deck can be further polished by adding Traverse the Ulvenwald. Some may say that opponent can sideboard in Infinite Obliteration and ruin the deck. I think at this moment of the new standard, in which white aggro decks dominates the meta, the fear of it is unnecessary. Try Dickerson's deck or build your own, feel the power of Ulamog. My list:

Midrange decks: From BW back to Abzan

Many said and designed post rotation BW decks. I take the idea of hand disruption + Removals + Mid range creatures - the traditional black based control decks which dated back to the era of Fallen Empire and Ice Age (1995). The deck usually arrange card types in this way: 4 - 8 Hand Disruption 8 - 12 Removals 4 - 6 Draw Spells 8 -12 Creatures Transplanting to the coming Standard, it looks like: Hand Disruption: Transgress the Mind 3  Duress 3 Thought-Knot Seer 4 Removals: Grasp of Darkness  4   Spatial Contortion 4 Anguished Unmaking 3 Descend upon the Sinful 2 Declaration in Stone 2 Ruinous Path 3 Draw Spells: Sorin, Grim Nemesis  1 Ob Nixilis Reignited 1 Read the Bones 4 Creatures: Gideon, Ally of Zendikar 4 Archangel Avacyn 2 Mindwrack Demon 4 Even without testing, I can tell this kind of deck is very slow and vulnerable in the first few turns. No matter how good your late game removals/finishers ar