Skip to main content

Monastery Mentor

Monastery Mentor dropped to 12 tix, no longer an overpriced buy-in price. I may buy a few this week and more in the next month. Why do I like it?

I can see some token decks using it and these decks now make up just a small portion of the meta game. That's good because the chance for a less popular deck to get 10% or above of the meta game is higher than that for a 10% deck to reach 15% or 20%. After all, WOTC doesn't want to see a deck dominating the meta game for good.

The functional side of Monastery Mentor is brilliant, too. Both its mana cost and mana combination are highly adaptable among decks. Depending on the mana cost and strength of non-creature spells, Mentor is able to finish the game in 4-5 turns if not killed.

In terms of rarity, it is a Mythic rare that the chance of getting reprinted as a promo card is lower than rares.

Besides, the current game environment is packed with high power/toughness creatures. Logically, the next set will provide us with some stronger  removals. Hopefully, they will also make some better blue draw spells to help blue based control decks. That will help Mentor too. I think Mentor works fine in UW control as one of the finishers or early blockers.

Update: In early March, Rebound key word is confirmed in Dragons of Tarkir, Mentor has risen a bit to 13.


Comments

Popular posts from this blog

[Standard][RNA] Gruul Decks

Against Control - the kind of control doesn't seem very strong in the current meta nor the new meta, we got several cards, all Gruul. Cindervines pressures an opponent's spells casting, directly shut down Izzet Phoenix. Its enchantment removal effect neutralizes Conclave Tribunal type cards. Rhythm of the Wild makes both conterspells and sorcery speed removals effortless. Gruul Spellbreaker provides a more solid way against Settle the Wreckage. So, control is totally ruled off in a meta full of Gruuls, if the meta IS full of Gruul. Let's look at the decks a Gruul facing: 1. Aristocrats A wall of Indestructible, Lifelink and Deathtouch, how do your Nullhide Ferox pass through it? Even with a Carnage Tyrant, the best it can do is just a few damages recovered easily, then it dies to a blocking Pontiff. 2. Mono Red After casting Rhythm followed by a Gruul Spellbreaker, it eats a Lava Coil the next turn, your life downs to a horribly low level, thanks to...

What is Magic Origins about?

If I am right, Magic Origins is a collection of "redesigned" old cards in MTG history. Evidence so far supports the prediction. We have: Dark Petition reminiscing Demonic Tutor, Day's Undoing replacing Timetwister, Honored Hierarch taking after Noble Hierarch. I believe more cards from Power Nine and old sets will appear in Standard but with lowered power level. Let's make some wild guess before the spoiler's out: 1. All ten Shock lands return ( Dual lands ) update: painlands, not shocklands 2. There are remakes for Armageddon, Nevinyrral's Disk and Wrath of God update: they remade Cataclysm. 3. Moxes will appear with 1 mana cost and "enter the battlefield tapped" 4. Something close to Force of Will is in the set

GWx Starfield of Nyx Deck

People say Magic Origins is a down-graded set. To me, It feels more like Ice Age then Khans in the variety of card functions and types. Of course, Ice Age was a fun deck, weakness never harms the entertaining level of cards. Starfield of Nyx  is an interesting one. It goes perfectly into enchantment decks evolved during late Theros Standard. Win conditions: 1. Bring Chromanticore into play from grave. 2. Attack with animated enchatments for winning. 3. Bring Whip of Erebos into play and reanimate Hornet Queen. 4. Bring Sigil of the Empty Throne into play 5. Assault Formation + high toughness creatures Removals: End Hostility Banishing Light     Doomwake Giant Defense: Nyx-Fleece Ram Courser of Kruphix Card Advantages: Ephara, God of the Polis Commune with the Gods Satyr Wayfinder Eidolon of Blossoms Gather the Pack Combos: Starfield of Nyx  + everything /  Font of Vigor Ephara, God...