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Jace, the Living Guildpact and the fetchlands in KTK

Today, I saw the mechanics of KTK, namely Outlast, Prowess, Delve, Raid, Ferocious, Morph, Modal Spells and Abilities. (If you don't know what they are, click here.) At least 3 of them interact with Jace, the Living Guildpact.
The bouncing ability of Jace can reset your opponents' Outlast and Delve creatures or your Morph creatures. The more powerful creatures with these abilities are, the higher chance we see Jace in serious decks.
Besides, Jace 's self milling favors Delve of your own creatures. It 's not much now but all we are waiting is something like Tombstalker.
As the full KTK card list has not yet been spoiled, we can still collect Jace at 5 tix. I'm putting some tix into Jace.
Reading up to this line, you may think my words are illogical, simple minded, lacking practical MTG deck building value. Let me refute. My experience on trading tells me one thing: before the 1st set of a new block releases, decks are generally more creative than those professionals playing in events. This time, I think Jace has given us a imaginative story, which is not too hard to generate 40% of profit before KTK releases. Only after that, you will need to think of how it really does in real decks.

I also read about the reprinting of fetchlands. In this article, I don't want to ramble on its impact on MTG economy, everyone's talking about it. Instead, I 'll try to predict its effects on gaming. To start with, we all know that without Shock lands or Dual lands, fetch lands are not real 2 color fixing. As the fetchlands in KTK are friendly colored, we can say part of friendly color fixing is missing after KTK releases. I think people will either use some non-land mana cards or Mana Confluence in multi-color decks. The shuffling effect is quite good for decks with Keranos, God of Storms or Courser of Kruphix as it provides another chance to get favorable top card of library.

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