Skip to main content

Jace, the Living Guildpact and the fetchlands in KTK

Today, I saw the mechanics of KTK, namely Outlast, Prowess, Delve, Raid, Ferocious, Morph, Modal Spells and Abilities. (If you don't know what they are, click here.) At least 3 of them interact with Jace, the Living Guildpact.
The bouncing ability of Jace can reset your opponents' Outlast and Delve creatures or your Morph creatures. The more powerful creatures with these abilities are, the higher chance we see Jace in serious decks.
Besides, Jace 's self milling favors Delve of your own creatures. It 's not much now but all we are waiting is something like Tombstalker.
As the full KTK card list has not yet been spoiled, we can still collect Jace at 5 tix. I'm putting some tix into Jace.
Reading up to this line, you may think my words are illogical, simple minded, lacking practical MTG deck building value. Let me refute. My experience on trading tells me one thing: before the 1st set of a new block releases, decks are generally more creative than those professionals playing in events. This time, I think Jace has given us a imaginative story, which is not too hard to generate 40% of profit before KTK releases. Only after that, you will need to think of how it really does in real decks.

I also read about the reprinting of fetchlands. In this article, I don't want to ramble on its impact on MTG economy, everyone's talking about it. Instead, I 'll try to predict its effects on gaming. To start with, we all know that without Shock lands or Dual lands, fetch lands are not real 2 color fixing. As the fetchlands in KTK are friendly colored, we can say part of friendly color fixing is missing after KTK releases. I think people will either use some non-land mana cards or Mana Confluence in multi-color decks. The shuffling effect is quite good for decks with Keranos, God of Storms or Courser of Kruphix as it provides another chance to get favorable top card of library.

Comments

Popular posts from this blog

[Standard][RNA] Gruul Decks

Against Control - the kind of control doesn't seem very strong in the current meta nor the new meta, we got several cards, all Gruul. Cindervines pressures an opponent's spells casting, directly shut down Izzet Phoenix. Its enchantment removal effect neutralizes Conclave Tribunal type cards. Rhythm of the Wild makes both conterspells and sorcery speed removals effortless. Gruul Spellbreaker provides a more solid way against Settle the Wreckage. So, control is totally ruled off in a meta full of Gruuls, if the meta IS full of Gruul. Let's look at the decks a Gruul facing: 1. Aristocrats A wall of Indestructible, Lifelink and Deathtouch, how do your Nullhide Ferox pass through it? Even with a Carnage Tyrant, the best it can do is just a few damages recovered easily, then it dies to a blocking Pontiff. 2. Mono Red After casting Rhythm followed by a Gruul Spellbreaker, it eats a Lava Coil the next turn, your life downs to a horribly low level, thanks to...

What is Magic Origins about?

If I am right, Magic Origins is a collection of "redesigned" old cards in MTG history. Evidence so far supports the prediction. We have: Dark Petition reminiscing Demonic Tutor, Day's Undoing replacing Timetwister, Honored Hierarch taking after Noble Hierarch. I believe more cards from Power Nine and old sets will appear in Standard but with lowered power level. Let's make some wild guess before the spoiler's out: 1. All ten Shock lands return ( Dual lands ) update: painlands, not shocklands 2. There are remakes for Armageddon, Nevinyrral's Disk and Wrath of God update: they remade Cataclysm. 3. Moxes will appear with 1 mana cost and "enter the battlefield tapped" 4. Something close to Force of Will is in the set

GWx Starfield of Nyx Deck

People say Magic Origins is a down-graded set. To me, It feels more like Ice Age then Khans in the variety of card functions and types. Of course, Ice Age was a fun deck, weakness never harms the entertaining level of cards. Starfield of Nyx  is an interesting one. It goes perfectly into enchantment decks evolved during late Theros Standard. Win conditions: 1. Bring Chromanticore into play from grave. 2. Attack with animated enchatments for winning. 3. Bring Whip of Erebos into play and reanimate Hornet Queen. 4. Bring Sigil of the Empty Throne into play 5. Assault Formation + high toughness creatures Removals: End Hostility Banishing Light     Doomwake Giant Defense: Nyx-Fleece Ram Courser of Kruphix Card Advantages: Ephara, God of the Polis Commune with the Gods Satyr Wayfinder Eidolon of Blossoms Gather the Pack Combos: Starfield of Nyx  + everything /  Font of Vigor Ephara, God...