Skip to main content

Collecting Vintage Masters

When I am able to squeeze out some time to write my blog, it's already early autumn. The season is prefect for some adventurous moves. With the tix I earned from speculating on Vintage cards before Vintage Masters and MTGO V4, I will try on two sets: M15 and Vintage Masters.

In M15, I found nearly most of the staples are undervalued. Planeswalkers are cheap, painlands are cheap, also the modern staples like Chord of Calling and Phyrexian Revoker.

As for Vintage Masters, I think it 's ripe to plunk at this price level - 700tix a set on supernovabots. Long term collectors should focus on cards that are used in both Legacy and Vintage and reprinted as MOCS before; it's important to pick the right cards as MOCS reprinting hurts the card values gravely. The cards below are those I sorted out from Vintage Masters:

Force of Will Underground Sea Tropical Island Bayou Jace, the Mind Sculptor

But I recommend picking some staple cards under 5 tix, each collect 20 - 30 copies. Cards like Ancient Tomb, Oath of Druids, Null Rod and Survival of the Fittest are all good investments.


Comments

Popular posts from this blog

[Standard][RNA] Gruul Decks

Against Control - the kind of control doesn't seem very strong in the current meta nor the new meta, we got several cards, all Gruul. Cindervines pressures an opponent's spells casting, directly shut down Izzet Phoenix. Its enchantment removal effect neutralizes Conclave Tribunal type cards. Rhythm of the Wild makes both conterspells and sorcery speed removals effortless. Gruul Spellbreaker provides a more solid way against Settle the Wreckage. So, control is totally ruled off in a meta full of Gruuls, if the meta IS full of Gruul. Let's look at the decks a Gruul facing: 1. Aristocrats A wall of Indestructible, Lifelink and Deathtouch, how do your Nullhide Ferox pass through it? Even with a Carnage Tyrant, the best it can do is just a few damages recovered easily, then it dies to a blocking Pontiff. 2. Mono Red After casting Rhythm followed by a Gruul Spellbreaker, it eats a Lava Coil the next turn, your life downs to a horribly low level, thanks to...

What is Magic Origins about?

If I am right, Magic Origins is a collection of "redesigned" old cards in MTG history. Evidence so far supports the prediction. We have: Dark Petition reminiscing Demonic Tutor, Day's Undoing replacing Timetwister, Honored Hierarch taking after Noble Hierarch. I believe more cards from Power Nine and old sets will appear in Standard but with lowered power level. Let's make some wild guess before the spoiler's out: 1. All ten Shock lands return ( Dual lands ) update: painlands, not shocklands 2. There are remakes for Armageddon, Nevinyrral's Disk and Wrath of God update: they remade Cataclysm. 3. Moxes will appear with 1 mana cost and "enter the battlefield tapped" 4. Something close to Force of Will is in the set

GWx Starfield of Nyx Deck

People say Magic Origins is a down-graded set. To me, It feels more like Ice Age then Khans in the variety of card functions and types. Of course, Ice Age was a fun deck, weakness never harms the entertaining level of cards. Starfield of Nyx  is an interesting one. It goes perfectly into enchantment decks evolved during late Theros Standard. Win conditions: 1. Bring Chromanticore into play from grave. 2. Attack with animated enchatments for winning. 3. Bring Whip of Erebos into play and reanimate Hornet Queen. 4. Bring Sigil of the Empty Throne into play 5. Assault Formation + high toughness creatures Removals: End Hostility Banishing Light     Doomwake Giant Defense: Nyx-Fleece Ram Courser of Kruphix Card Advantages: Ephara, God of the Polis Commune with the Gods Satyr Wayfinder Eidolon of Blossoms Gather the Pack Combos: Starfield of Nyx  + everything /  Font of Vigor Ephara, God...